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Friday, November 26, 2010

want some info abaout tennis? i 'll give you some of it...one that inspire me is prince of tennis...(well,of course must be Echizen Ryoma tennis style and techniques)....ja ne....





Twist Serve (ツイストサーブ?)
serve Ryoma typically performs with his right hand, though it needs to be hit with the opponent's dominant hand. The twist serve is Ryoma's most notable shot. It is meant to shoot towards the opponent's face, making it difficult to return. He can perform it with his left hand when he is facing left-handed opponents. He claims that he does this so he can hit the opponent in the face with the ball. It was first used against Sasabe.
In the English dubbed version of Prince of Tennis, the twist serve is referred to as the kick serve, which is similar to the twist serve, but is considered to be less powerful and easier to perform than the twist serve.
Twist Serve Tornado (ツイストサーブトルネード) Twist Smash (ツイストスマッシュ tsuisuto sumasshu?)
The Twist Serve in the form of a smash.The ball changes direction after it hits the ground . He uses this shot to win his game against Shinji Ibu from Fudomine.
The Twist Serve curves to the face in an abnormal way.
Drive A (ドライブA doraibu A?)
A drive (topspin) volley hit towards the face at point blank range. Ryoma first uses this shot during his match against Yamabuki's Jin Akutsu..
Drive B (ドライブB doraibu B?)
A topspin drive volley with two consecutive bounce arcs, the shape of which form the eponymous 'B'. Ryoma usually slides up near the net and then jumps to perform the Drive B. However, during his match against Aoi Kentaro, Ryoma also uses a Drive B when he is still sliding on the ground. He then uses the force made by the ball to go even faster. Though it grants him more speed, this version lacks the regular Drive B height; due to the topsin, it curves towards the ground instead of going out.
This is Ryoma's first original shot (as opposed to moves he copies from other players), and is first used in his match against Yuta Fuji. In the English manga, it has been renamed Drive V.
Drive C (ドライブC doraibu C?)
A shot similar to the COOL drive with only half the spin. It is first used by Ryoma in the National OVA against Higa Chuu. It is similar to Fuji's Tsubame Gaeshi, but both the COOL Drive and Drive C use enormous sidespin instead of underspin. Upon hitting the ground, it spins rapidly before curving across the court floor without bouncing.
Drive D (ドライブD doraibu D?)
A drive that follows up a returned Drive B, it has half the spin of the Drive B, but the speed of the return is enough to get the ball past most players.
COOL Drive (COOLドライブ COOL doraibu?)
A powerful smash with a huge spin that makes the ball roll instead of bouncing up. It can be used as a forehand or backhand shot. In the manga, Ryoma uses this shot for the first time to defeatGenichiro Sanada. In the anime, he does not use it until the OVA, where he uses it against Kei Tanishi of Higa; Ryoma smashes the ball into his opponent's racquet where the ball then spins towards Kei's face.
In the Nintendo DS game Jump! Ultimate Stars, Ryoma uses this as a support attack, in which the target stops moving for a short time upon contact.
Samurai Drive (サムライドライブ Samurai Doraibu?)
A technique where Ryoma hits a powerful return toward the rope that is between the net and the pole. Because of the tremendous force, the rope slices the ball in half, resulting in both pieces going in different directions.
It was first seen during his one-point match against Kintarō Tooyama, but only the outcome of the ball was shown, not the technique itself. Ryoma first shows how the technique is done during his match against Seiichi Yukimura, which is also when its name is revealed.
Muga no Kyōchi (無我の境地 Muga no Kyōchi?, trans. State of Self Actualization)
A state in which the user naturally intakes all techniques he sees and can perfectly copy them. Ryoma enters this for the first time in an unofficial match against Akaya Kirihara, and controls it for the first time in his match against Genichiro Sanada (both occurrences take place in the manga). Ryoma first enters all three doors during his match against Rikkai's Captain Seiichi Yukimura in the National Finals.
The Samurai's Eye (侍の目 Samurai no Me?) is the anime equivalent of Muga no Kyōchi. It gives Ryoma a very dynamic play style because he is able to switch between many other player's techniques.
Muga no Kyōchi has three doors:
Hyakuren Jitoku no Kiwami (百錬自得の極み Hyakuren Jitoku no Kiwami?, trans. Pinnacle of Hard Work)
Ryoma can use Hyaku Ren Jitoku no Kiwami to focus all his energy into different parts of his body, increasing the capabilities of that body part.
Saiki Kanpatsu no Kiwami (才気煥発の極み Saiki Kanpatsu no Kiwami?, trans. Pinnacle of Great Wisdom)
With Saiki Kanpatsu no Kiwami, Ryoma is capable of predicting the number of shots he needs to win a point.
Ten'i Muhō No Kiwami (天衣無縫の極み Ten'i Muhō No Kiwami?, trans. Pinnacle of Perfection)
This is the ultimate door and final door of Muga no Kyōchi. In this state, Ryoma's hair and eyes turn permanently green in the manga but in the anime only his hair turns green, along with most of his hair spiking upwards. Ryoma then uses Teni Muhō No Kiwami to hit the ball at a speed that cannot be seen, unless one reviews it on a video monitor.
Being in Ten'i Muho state gives the player an enhanced Hyaku Ren Jitoku ability, rather than having the energy focused on one part of the body, Ten'i Muho distributes double the energy on the whole body, allowing faster rate of movement and more powerful strokes. There also seems to be no limit as to how long Ten'i Muho can be used, as in Ryoma's match with Yukimura at the National Finals, Ryoma had used Ten'i Muho for the six straight games that he won from the moment he had went into that state.
According to Nanjiro, there was no such thing as Teni Muhō to begin with. It was simply the feeling that one has when they first enjoy playing tennis. However, when people become too absorbed in winning and losing in tennis, they eventually forget that feeling. Also, according to Inui, the Muga no Kyochi energy which has been kept up inside the body would be sent to explode whenever a person is in Ten'i Muho state, which makes the opponent forcing an error nearly impossible.
One-footed Split Step (片足スプリットステップ kata ashi supuritto suteppu?)
A split step involving landing only one foot. This difference allows Ryoma to increase his speed and cover the court more effectively. In the English dub, it has been renamed as "Ryoma Split Step".
Nitōryū (二刀流?, lit. Two Sword Style)
The name given to Ryoma's ambidexterity because he can play with either hand. It is a technique inherited from his father, Echizen Nanjiro. During a match, Ryoma can switch his racket to either hand, making it easier for him to return a ball, especially when his dominant hand is unable to quickly reach it.
Tezuka Zone (Samurai Zone) (手塚ゾーン Tezuka zōn?)
The method Tezuka uses in putting a specific spin on each ball that he hits, causing the ball to automatically return to him. Ryoma uses an incomplete version to break out of Atobe's World of Ice technique. However, it is stated in the manga that Ryoma learned this technique instinctively from playing against his father's completed version of the Samurai/Nanjiro Zone every day.
Cyclone Smash (サイクロンスマッシュ saikuron sumasshu?)
An extraordinarily powerful smash done by jumping high into the air, and twisting, then un-twisting, the body back onto the ball. It is first shown while battling Atobe, before the Kantō finals. He later perfects the move while playing Rikkai's Vice Captain Sanada.
Snake (Buggy Whip Shot)
A forehand or backhand shot that has an offset topspin that causes it to curve to the corners of the court, making the opponent run around and lose stamina, Ryoma first finds out about this technique from an article on a pro. Later, after he sees Kaidoh perform a variation of it, known as Snake, he realizes that Snake is the Buggy Whip Shot and manages to copy it, although he said that it is quite difficult to perform with a short reach.
Zero-Shiki Drop Shot
In the reserve match against Wakashi Hiyoshi, Ryoma shows the ability to use Tezuka's famed drop shot, which is a heavy backspin drop shot that drops after passing 1 foot, then after it lands on the ground, rolls back to the net instead of bouncing. However, due to Ryoma's stance (his racket 30 cm off from his normal stance), it was too obvious and Inui stated that it will not work the second time.
Super Rising
One of the common shots used by most characters, Super Rising is a half volley where the returner hits the ball they are returning just as it is bouncing up in order to give the opponent less time to react. Ryoma first sees this shot during his match against Yuta Fuji using it against him, and uses it himself to try to return Yuta's Twist Spin Shot. However, it was imperfect until the match against Akutsu, meaning that the Super Rising didn't take very long to master.
Rondo towards Destruction
A high-level two-part smash that knocks away the opponent's racket with the first hit, and scores with the second smash, Ryoma was able to use this against Atobe, the one who invented it himself, when outside of Muga no Kyōchi. In the OVA, Ryoma was in Muga no Kyochi to use this technique, while in the manga, it was stated by Fuji that he was no longer in Muga no Kyōchi before he used this technique.
Dragon Cyclone Smash 
A move where Ryoma returns the ball at a high speed, creating a cyclone around him, which he then uses as a diversion as he hits his return.



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